Stoneshard Build Calculator
STONESHARD
BUILD CALCULATOR
Rags to Riches · {{ gameVersion }} · data from the official wiki
SAVED BUILDS · stored in this browser
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SAVE FILE EDITOR
edits your data.sav in the browser — nothing is uploaded. Always keep a backup copy of your save folder.
Find it at %LOCALAPPDATA%\StoneShard\characters_v1\character_N\exitsave_N\data.sav (use the exit save, then load it in-game).
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ATTRIBUTES — reset to base, refund into stat points
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Base values prefilled from the character's level-1 stats where known — points above base are refunded; nothing is lost.
LEARNED SKILLS — select the ones to unlearn (1 skill point refunded each). Innate skills (Butchering, character trait skills) aren't listed — they can't be unlearned.
{{ sk.icon }} {{ sk.name }} {{ sk.markTxt }}
EQUIPMENT & INVENTORY — repair item durability
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CHARACTER CLONER
duplicates a whole character into a free slot — everything stays in your browser.
Select your whole characters_v1 folder (%LOCALAPPDATA%\StoneShard\characters_v1). Everything stays in your browser.
SOURCE
CLONE INTO
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BUILD FINDER
deterministic search over verbatim wiki data — weapon-tree skills require the matching weapon; utility & spell passives are global
WEAPON
OFF-HAND
— two-handed
LEVEL
FOCUS — pick 1 to 5
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OFF-META
score {{ fb.score }}
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SKILLS — learn in this order (tier = treatise needed)
{{ sk.ord }}. {{ sk.icon }} {{ sk.n }} T{{ sk.tier }} · {{ sk.tree }} {{ sk.why }}
ATTRIBUTES {{ fb.attrLine }}
GEAR PROGRESSION
{{ st.label }} {{ st.line }}
⚭ {{ nt.txt }}
Scores are relative, computed only from published wiki numbers at your level ({{ finderLevel }}) and recommended attributes. Applying replaces current gear, skills, and attribute allocation.
CHARACTER
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{{ c.name }}
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{{ charTitle }} · {{ charRace }}
wiki page ↗
✦ {{ traitName }}
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LEVEL {{ level }}
{{ xpTotal }} XP total
130
ATTRIBUTES
{{ statPool }} points left
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{{ s.val }}
Thresholds at 15 / 20 / 25 / 30 grant bonus effects.
BUFFS & CONSUMABLES
Effects are approximations of the in-game buffs (Satiety, Tipsy, drugs).
EQUIPMENT
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Item art loads straight from the wiki — nothing is hosted here. Two-handed weapons occupy both hands.
ABILITIES
{{ apPool }} ability points left
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{{ selSkill.meta }}
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{{ selSkill.desc }}
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{{ sb.cur }} / {{ sb.max }}
Stacks of learned stances & stacking passives applied to the stat sheet.
CHARACTER SHEET
Comparing against pinned build — deltas show change vs pin.
HEALTH
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ENERGY
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{{ r.label }} {{ r.delta }}{{ r.val }}
DAMAGE VS ENEMY
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HIT CHANCE
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CRIT CHANCE
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ENEMY HP
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XP FOR KILL
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TARGET ARMOR
Effective protection {{ enemyProtEff }} · normal (crit) damage per strike
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{{ a.name }}
{{ a.type }}
{{ a.normal }} ({{ a.crit }})
{{ ef.label }} {{ ef.val }}
On crit: {{ critNote }}
SURVIVABILITY · vs {{ enemyAtk }} avg dmg
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{{ sv.val }}
{{ pp.part }} prot {{ pp.prot }} takes {{ pp.take }}
Enemy hit → random bodypart (torso 40%, arms/legs 25%, head 10%); block absorbs Block Power on {{ dmgBlockPct }} of hits. Physical damage assumed.
{{ dmgNote }}
Formulas per the official wiki (Combat Formulas, attribute pages). Base HP/Energy growth uses documented community calibration — see data/mechanics.json. Not affiliated with Ink Stains Games.
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— empty slot —
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{{ p.star }}{{ p.n }}
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Failed to load data files: {{ loadError }}
CONSULTING THE ARCHIVES…
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{{ hoverCard.dmgStr }} {{ hoverCard.rangeStr }}
Protection {{ hoverCard.prot }}
{{ st.label }} {{ st.val }}
Durability {{ hoverCard.du }} {{ hoverCard.price }} crowns